Tawna TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a red tunic with grey highlights, and long green pants that bunch up around her shoes. She wears her chestnut hair down. She has green eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is frequently practicing swordplay.
History: She served in the navy to pay for her family's outstanding loans. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has comitted a past crime that haunts her to this day; and to reunite with her old friends
Ideals: Optimist, Entrepeneur. Bonds: Military, Adventurer, Criminal record. Occupation: Mortician
Voice: Low and grunting
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 380 gp.
Mara Perceval Burke, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears just a yellow suit. She has wavy brown hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irascible and easily irritated. She invites people to come help in her community garden.
History: She was born into a rich family. A gifted student she started as a Sculptor, but she got bored and became a Doctor. She inherited the family business which she has now maintained for 6 years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Rich, Job. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Alexandrite (800 gp). Banded agate (6 gp). Golden yellow topaz (800 gp).
Fragrant Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her lavender fur is thinning but still full. Her otherwise smooth face is marked with small tiny scars.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At some point she was captured by brigands and was tortured. After several years of this she finally managed to escape. She now travels the world, in search of power and loot.
Motivation: Money/treasure.
Bonds: Rich, Family, Adventurer, Slave, Enemies. Occupation: Shipwright
Voice: Australian accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 67 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 17 (+3) | 12 (+1) | 19 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Giant, Undercommon, Orc
Attacks Melee +1 / 3d6-3, Ranged +7 / 3d6+3, Grapple +8
Possessions: 220 pp. Alexandrite (1000 gp). Coral (150 gp).
Ishmoz Hailey, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'8" and typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. He keeps his chestnut hair in a pixie cut. His eyes are blue and he is always smoking a pipe.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls
Ideals: Optimist. Flaws: Shy. Bonds: In love, Criminal record, Enemies. Occupation: Navigator
Voice: Breathy voice
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1100 gp. Blue quartz (6 gp). Rock crystal (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!


