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NPC Generator

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Advanced [show]


Theriatis Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fierce amber eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: A strong sense of loyalty to Half-Elven people; and he has passion for adventuring and risk

Ideals: Persistence, Entrepeneur. Flaws: Depressed, Racist. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Theriatis Wasanthi, Male Half-Elf Monk 5
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Watson TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears red leather gloves, a red jacket, and tight pants. He wears his golden hair up. He has a tattooed face.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised in a desert tribe. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Baker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he seems to be bored by most things

Flaws: Insane, Mundane. Bonds: Enemies, Nature, Criminal record. Occupation: Baker

Voice: Speaks in third person

Attributes [hide]

Watson TellPenny, Male Halfling Sorcerer 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)12 (+1) 9 (-1)18 (+4)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gurdis Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman wears a grey armored body suit, with a simple brown line shooting up and back down. Her clothes are grease stained in places. Her black hair is cut short. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city she treasured whatever gifts she got. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. She got away from her former life and has fallen to alcoholism.

Motivation: Revenge; and she feels that her past leaves her morally obligated to help

Ideals: Joker. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Creaky witch voice

Attributes [hide]

Gurdis Torevir, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 19 (+4)8 (-1) 8 (-1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Margery Winthrop, Female Human [Permalink]

Personal [hide]

Description: This western woman wears a grey shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her clothes are grease stained in places. She has styled her blonde hair well, parting it to the left. She has a dull look in her hazel eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the west to a Spy, Margery learned a great deal about her mother's area of expertise. A gifted student she started as a Jeweler, but she got bored and became a Spy. She moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Optimist. Bonds: Poor, Immigrant, Job. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Margery Winthrop, Female Human Cleric 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 13 (+1)8 (-1)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1000 cp. Jet (140 gp).


Social Check DCs

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