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NPC Generator

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Advanced [show]


Ralf Wesley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His auburn hair is lengthy and is close to two feet long. His brown eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born several months after his mother was called into army service. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated, Optimist. Bonds: Military, Adventurer, Criminal record. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Ralf Wesley, Male Human Aristocrat 2
Medium (5'4") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Gimgen Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his red hair down. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. Gimgen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gimgen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he has decided he is irredeemable

Flaws: Disease, Impulsive. Bonds: Job, Criminal record, Rich. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Gimgen Battlehammer, Male Dwarf Monk 7
Medium (4'1") Dwarf, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 42 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Enialis Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Mercenary does. His chestnut hair is slicked back into a classic pompadour. His eyes are a pleasant amber.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions.

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Job, Religious. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

Enialis Xistsrith, Male Elf Adept 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)18 (+4) 18 (+4)13 (+1)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 14
Languages Common, Elven, Orc, Gnome, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 70 pp. 1 Masterwork Common Melee.


Social Check DCs


Morkral Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered tan stockings. He is bristling with hidden weapons, mostly ceremonial daggers and greatswords. His black hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Animals are drawn to him, and he is able to talk to them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He seems to be bored by most things; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Athletic. Flaws: Mundane. Bonds: Criminal record, Enemies. Occupation: Miner

Voice: American accent

Attributes [hide]

Morkral Orcfoe, Male Dwarf Adept 5
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Athletics +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 400 gp.


Social Check DCs

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