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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rolf Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. Like his mother and his brother before him, after school he went straight into learning to become a Armorer. He struck the Armorer job and began his own company from there.

Motivation: Sabotage a competitor; and expand his business

Ideals: Optimist, Gifted. Bonds: Mentor, Job. Occupation: Armorer

Voice: Booming voice

Attributes [hide]

Rolf Harper, Male Half-Elf Sorcerer 5
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs


Marbas Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is cut close to his head. His gold eyes dart from person to person.

Personality: Eccentric and domineering, Marbas will drive conversation. He is a great chef.

History: Born in the east his family was never financially stable. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Extrovert, Gifted. Bonds: Poor, Criminal record. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

Marbas Enigma, Male Tiefling Expert 6
Medium (5'7") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 9 (-1)16 (+3)
Skills Persuasion +6, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 7000 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" northern man, he wears a worn and beaten armor. His long golden hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Baern grew up listening to his mother's many stories. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Criminal record. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Baern Helcral, Male Dwarf Wizard 8
Medium (4'5") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 34 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)12 (+1) 18 (+4)9 (-1)
Skills Deception +2, History +4
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 200 gp.


Social Check DCs


Fallond Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. He wears his blonde hair up. His eyes, though not visible through his cowl, are amber.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Athletic, Justice. Bonds: Religious, Rich, Enemies. Occupation: Roofer

Voice: Speaks through clenched teeth

Attributes [hide]

Fallond Torevir, Male Dwarf Bard 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)6 (-2) 10 (+0)9 (-1)
Skills Athletics +3, Investigation +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1400 sp. 4 Smokesticks.


Social Check DCs

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