Anthony Churchill, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His red hair is drawn into a tight pony tail with a cross scrunchie. He has several tiny aquamarine earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out
Ideals: Opinionated. Flaws: Terse. Bonds: Rich, Slave. Occupation: Masseuse
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Cimer Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear black tank tops with red pants. His hair is brown and very short. He wears crescent spectacles with a black brim.
Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with music.
History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Blacksmith.
Motivation: Expand his business; and doesn't want to be a blacksmith and was forced into it by his family
Ideals: Artistic. Bonds: Job, Immigrant, Family. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Light wooden shield.
Carrie Fasharash, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern man wears a blue collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has wavy red hair. His eyes are likewise hazel.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.
History: He was born into a rich family. Carrie was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Carrie decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is compelled to act according to his religious beliefs; and he is a bit of a kleptomaniac
Ideals: Athletic, Persistence. Bonds: Religious, Rich, Criminal record. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Orc, Gnome
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1000 gp.
Drogo Dryden, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear brown clothing when he does not wear armor. His brown hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of southern immigrants he idolized his mother. Drogo was born on a far southern island where he grew up under the tutelage of his mother, an expert Knight. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and many giants want him driven away
Ideals: Justice. Bonds: Has a crush, Immigrant, Nature, Enemies. Occupation: Knight
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 14 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1000 gp. Red-brown spinel (130 gp). Chalcedony (70 gp). Red-brown spinel (130 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


