Efferil Hanali, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'9" and wears a worn and beaten armor. His left leg appears badly burned and disfigured. His auburn hair and beard is wavy and long. His brown eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister
Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Family. Occupation: Knight
Voice: Timid voice
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 7 (-2) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Orc, Ignan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 130 gp.
Skirt Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her cinnamon fur has been sun bleached extensively. She wears a mask on her face.
Personality: Eccentric and domineering, Skirt will drive conversation. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born at the edge of vast forest. Cursed with lycanthropy at a very young age, Skirt has worked very hard to control her curse. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she has passion for adventuring and risk
Ideals: Extrovert, Opinionated. Flaws: Disease. Bonds: Nature, Adventurer. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 17)
Armor Class 13
Hit Points 112 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 200 pp. Blue diamond (8000 gp). Alexandrite (700 gp). Black pearl (700 gp). Freshwater pearl (16 gp). Tourmaline (80 gp). Tiger eye turquoise (16 gp). Eye agate (16 gp). Violet garnet (700 gp). Red spinel (80 gp). Alexandrite (700 gp). Chrysoberyl (80 gp). Onyx (50 gp). Freshwater pearl (16 gp). Deep blue spinel (700 gp). Banded agate (16 gp). Malachite (16 gp). Azurite (16 gp). White opal (400 gp). Onyx (50 gp). Deep blue spinel (700 gp). Golden yellow topaz (700 gp). Citrine (50 gp). Peridot (50 gp). Obsidian (16 gp). Carnelian (50 gp).
Faral Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A 4'10" southern woman, she has a large tan mantle and cape that has been intricately interwoven into her black robe. Her chestnut hair is cut short. Her amber eyes peer out from beneath her feathered tan hat.
Personality: Faral is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is obsessed with finding treasure.
History: She is a Deep Scion in disguise. Faral abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.
Motivation: She desires power and/or immortality.
Ideals: Extrovert. Flaws: Disease. Bonds: Adventurer. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 19 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 100 pp. Smoky quartz (40 gp). 1 Darkwood Buckler.
Varis Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. He wears his white hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He also has developed a complete distrust of the Mason profession.
History: The child of a Mason, who enjoyed hunting, Varis was taken on many hunting expeditions. He was an apprentice working in his father's forge. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Bonds: Job, Nature. Occupation: Herbalist
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

