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NPC Generator

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Advanced [show]


River Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of strength around his neck, and a sword on his belt. His cinnamon fur is knotted and matted. He has a dull look in his copper eyes.

Personality: River is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in sword use. Days after completing his studies, news broke out that his hometown was attacked by gnolls. River was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Revenge; and someone believes him a fraud

Ideals: Fighting, Artistic. Flaws: Depressed, Lazy. Bonds: Enemies. Occupation: Priest

Voice: Booming voice

Attributes [hide]

River Of Clay, Male Tabaxi Barbarian 7
Medium (5'2") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 51 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +5, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 600 gp. Moonstone (30 gp).


Social Check DCs


Oriel Copeland, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'1" has a big stupid grin on her face most of the time. She is wearing colorful clothing, dressed as a Dyer. Her auburn hair is slicked back into a classic pompadour. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Oriel lived on a farm with her father, near the main road leading to a nearby town. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and further expansion of business

Flaws: Shy. Bonds: Criminal record, Family, Adventurer, Job. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Oriel Copeland, Female Human Expert 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)12 (+1) 14 (+2)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Amethyst (150 gp). Chrysoberyl (150 gp). Blue quartz (6 gp). Obsidian (6 gp). 1 Minor magic item.


Social Check DCs


Thea Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a red tunic with brown highlights, and long grey pants that bunch up around her shoes. She sports auburn long hair. Her face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Thea will drive conversation. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Thea was raised in a hard working conservative environment. Thea abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted divine powers by her dying brother.

Motivation: To be a Navigator again.

Ideals: Extrovert, Gifted. Flaws: Secretive. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Thea Wildheart, Female Halfling Druid 4
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Elven, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Just what you see.


Social Check DCs


Bucklal Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a white and green handkerchief worn on his right side. His black hair, when down, is lengthy. His eyes are hazel.

Personality: He is almost excessively polite to everyone, even when angry. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He got away from his former life and has fallen to alcoholism.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Professionalism, Entrepeneur. Flaws: Shy, Addict. Bonds: Immigrant, Family. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bucklal Fastfoot, Male Halfling Sorcerer 14
Small (3'1") Halfling, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 79 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)17 (+3) 18 (+4)11 (+0)
Skills Medicine +9, Sleight of Hand +8
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Giant, Sylvan
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666653

Possessions: 4000 gp. Alexandrite (500 gp). Fiery yellow corundum (1100 gp). Moonstone (20 gp). Tourmaline (50 gp). Emerald (1100 gp). Rhodochrosite (6 gp). Freshwater pearl (6 gp). Rich purple corundum (1100 gp). Deep blue spinel (500 gp). Chrysoberyl (50 gp). Violet garnet (500 gp). Malachite (6 gp). Red garnet (50 gp). Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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