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NPC Generator

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Advanced [show]


Zedaar Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Barrister. He has dyed his greying white crest a little too much giving a sharp white color. His red eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His father raised him in a mountain cabin. His necromantic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Bonds: Poor, Job, Nature, Adventurer. Occupation: Barrister

Voice: Hissing voice

Attributes [hide]

Zedaar Hshhsstoroth, Male Dragonborn Fighter 2
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 11 (+0)18 (+4)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Ahvain Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan feathered hat and tan clothes. He sports a long black beard, and similarly colored long hair. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a locksmith and was forced into it by his family

Flaws: Depressed, Impulsive. Bonds: Rich, Family, Adventurer. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Ahvain Iathrana, Male Elf Bard 2
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 5 (-3)14 (+2) 9 (-1)8 (-1)
Skills Deception +1, History +4
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 1 Half-Plate.


Social Check DCs


Mord Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears black trousers with blue and tan striped suspenders. He wears various colorful collared shirts. He has styled his silver hair well, parting it to the left. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 4 years old his parents immigrated from the north. Mord was born on a far northern forest where he grew up under the tutelage of his mother, an expert Shoemaker. He got away from his former life and has fallen to alcoholism.

Motivation: His relatives are trying to arrange a marriage; and wants to work out more often

Ideals: Athletic, Extrovert. Flaws: Addict, Terse. Bonds: Immigrant. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Mord Wallace, Male Half-Orc Commoner 7
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 35 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 15 (+2)10 (+0) 16 (+3)15 (+2)
Skills Investigation +3, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: Carnelian (20 gp). 1 Minor magic item.


Social Check DCs


Hadwisa Upton, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is portly but not overly obese. She has done her best to style her chestnut hair to look like a famous performer. She has gleaming, smiling green eyes.

Personality: Calm and collected, she is a well trained Merchant. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born in a small desert village. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Seeks redemption.

Bonds: Job, Criminal record, Nature, Rich. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Hadwisa Upton, Female Human Sorcerer 1
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)18 (+4) 15 (+2)12 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Celestial, Halfling, Gnome, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 130 gp. 1 Banded mail.


Social Check DCs

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