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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rolf Denholm, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears rags and sports a simple walking cane. His clothes are grease stained in places. His auburn hair is braided into rings. His amber eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. The war was a terrible time for him, and Rolf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of eastern immigrants he idolized his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the east, certain he would find work there.

Motivation: A deep hatred of gnolls.

Ideals: Impeccable. Flaws: Depressed. Bonds: Poor, Immigrant, Enemies, Military. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Rolf Denholm, Male Human Rogue 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)14 (+2) 17 (+3)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Senteq Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears tan leather gloves, a tan jacket, and tight pants and is in decent physical shape. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears a mask on his face.

Personality: Senteq wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Logical, Impeccable. Bonds: Criminal record, Nature. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Senteq Boondiggles, Male Gnome Commoner 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Deep green spinel (100 gp). Coral (100 gp). 1 Minor magic item.


Social Check DCs


Ernest Wharton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his shortbow. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His religion dominates his actions.

Flaws: Mundane, Secretive. Bonds: Religious, Rich. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Ernest Wharton, Male Human Barbarian 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)17 (+3) 4 (-3)13 (+1)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 7
Languages Common, Infernal, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 160 gp. Tiger eye turquoise (16 gp).


Social Check DCs


Trail Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'9". She wears brown painted combat armor at almost all times. Her gray fur has been sun bleached extensively. Her fierce hazel eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Trail embodies much of what other species detest in the Tabaxis. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She got into the Bounty Hunter business at a young age. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She ran away from her former home and has been making her living as a Bounty Hunter for the past few years.

Motivation: She is unsatisfied with her job; and expand her business

Flaws: Antagonistic, Fearful. Bonds: Job, Criminal record. Occupation: Bounty Hunter

Voice: Spanish accent

Attributes [hide]

Trail Mirror, Female Tabaxi Monk 10
Medium (5'9") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +6, Deception +6
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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