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NPC Generator

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Advanced [show]


Zunn Home, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair and beard is wavy and long. His eyes, though not visible through his cowl, are green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Zunn studied abroad. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He was granted psionic powers by his dying brother.

Motivation: A strong sense of loyalty to Elven people.

Ideals: Joker, Philantrophist, Gifted. Flaws: Racist. Bonds: Poor. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Zunn Home, Male Half-Orc Rogue 3
Medium (6'8") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3200 sp. 1 Thunderstones. 1 Everburning torch.


Social Check DCs


Kildrak Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with wide-brimmed hat. His brown hair is greying along the sides and has receded to reveal a widow's peak. This gray eyed northerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He left for the north, certain he would find work there.

Motivation: Someone believes him a fraud.

Ideals: Impeccable. Flaws: Shy. Bonds: Immigrant, Enemies. Occupation: Bowyer

Voice: Laughs frequently while speaking

Attributes [hide]

Kildrak Lutgehr, Male Dwarf Commoner 11
Medium (4'2") Dwarf, Lawful Good (CR 11)
Armor Class 9
Hit Points 34 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)9 (-1) 13 (+1)8 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3

Possessions: 2900 gp.


Social Check DCs


Adelard Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a white scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Prone to second guessing himself, he comes off as nervous. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Adelard lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and he wants revenge against brigands

Ideals: Joker. Flaws: Shy. Bonds: Family, Enemies. Occupation: Sailor

Voice: High pitched and raspy

Attributes [hide]

Adelard Heiser, Male Human Commoner 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)17 (+3) 10 (+0)8 (-1)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Skirt Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with deerstalker hat. She carries with her a set of rapiers, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her fur is cinnamon and very short. She has blue eyes and a brown hat with a tan feather.

Personality: She is a Gardener first and foremost. She believes firmly that knowledge should be universal. Skirt is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Skirt took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has achieved small success as a Gardener.

Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Family. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Skirt Buttons, Female Tabaxi Commoner 6
Medium (5'3") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 18 (+4)15 (+2)
Skills Deception +5, Investigation +5
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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