Eridred Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She usually wears her brown robe and has her glaive always slung over her shoulder. Her chestnut hair has been sun bleached extensively. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is an amazing painter.
History: Eridred lived on a farm with her father, near the main road leading to a nearby town. She was taken as a slave by a traveling circus and forced to perform She was granted psionic powers by her dying brother.
Motivation: Doesn't want to be a Carter and was forced into it by her family; and to reunite with her absent father
Ideals: Athletic, Passionate, Gifted. Bonds: Family, Slave. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Aasathra Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black tunic with brown highlights, and long black pants that bunch up around her shoes. She has a slight overbite and is overall scrawny. She has red crest. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is almost excessively polite to everyone, even when angry. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Aasathra was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ruler work with an outfit from a few towns over. Ruler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it.
Flaws: Shy, Insane. Bonds: Enemies, Job. Occupation: Ruler
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 0 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 5 (-3) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Shaká Rayden, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His moppish auburn hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: Shaká is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was always a brilliant, if unscrupulous mind. Shaká liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Extrovert, Impeccable, Logical. Flaws: Insane. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 22 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 5 (-3) | 7 (-2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 9000 sp. Eye agate (8 gp). Hematite (8 gp). Sard (30 gp).
Ahlyssa Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortbow, just in case, and sports empty pouches on her belt. Her long silver hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: The child of eastern immigrants she idolized her mother. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She then took over the family business and is one of the better Spice Merchant for hire.
Motivation: Retire the richest woman in the east; and she's looking for her big break
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
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