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NPC Generator

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Advanced [show]


Lone In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Shepherd, he is not a threatening figure. His black fur is slicked back into a classic pompadour. His fierce amber eyes like to dwell on things.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has achieved small success as a Shepherd.

Motivation: To be a Miner again; and a deep hatred of brigands

Ideals: Gifted, Justice, Artistic. Bonds: Job, Enemies. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Lone In the Storm, Male Tabaxi Aristocrat 5
Medium (5'3") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Athletics +5, Performance +5
Senses Passive Perception 12
Languages Common, Auran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5

Possessions: 40000 cp.


Social Check DCs


Sammal Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is renowned for his bright green suits and hats. He has a penchant for wearing a ring with an oversized opal on his right hand. He has wavy white hair. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mortician arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Mortician.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Fighting, Athletic. Bonds: Rich, Job, Adventurer. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Sammal Tragedy, Male Tiefling Sorcerer 2
Medium (6'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 10 (+0)19 (+4)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 800 sp.


Social Check DCs


Arnold Easton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. He wears his chestnut hair up in a very large beehive style do. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a font of random trivia from the lore and stories he has discovered

History: His father raised him in a mountain cabin. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Logical, Persistence. Bonds: Nature, Religious. Occupation: Animal Trainer

Voice: Russian accent

Attributes [hide]

Arnold Easton, Male Human Cleric 8
Medium (5'7") Human, True Neutral (CR 8)
Armor Class 9
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarion Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fine chain shirt which he covers with tan colored cloaks and clothing. His silver hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Quarion studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted arcane powers by his dying sister.

Motivation: Retire the richest man in the south; and he feels kind of lost in life

Ideals: Philantrophist, Artistic, Gifted. Flaws: Shy, PTSD. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Quarion Amastacia, Male Elf Ranger 3
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Goblin, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 cp. Carnelian (30 gp). Blue quartz (14 gp). Golden yellow topaz (900 gp).


Social Check DCs

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