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NPC Generator

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Advanced [show]


Hupe Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his silver hair in a flapper bob. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Mortician business at a young age. As a young adult he joined a group advocating for an improvement in Halfling conditions. He has set out to sabotage the competition.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and wants to open a new tavern

Ideals: Opinionated. Flaws: Racist. Bonds: Religious, Job, Adventurer. Occupation: Mortician

Voice: Rolls R's

Attributes [hide]

Hupe Tealeaf, Male Halfling Rogue 11
Small (3'1") Halfling, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 61 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 7 (-2)13 (+1)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 200 pp. Moonstone (30 gp). Citrine (30 gp). Rock crystal (30 gp). Deep blue spinel (300 gp).


Social Check DCs


Harann Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She dresses in collared shirts and wears a proper scarf over her head. She keeps her white crest in a pixie cut. This gold eyed easterner is not easily forgotten.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born the only child of a wealthy merchant. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Dwarven people; and a deep hatred of gnolls

Ideals: Entrepeneur. Flaws: Fearful, Racist. Bonds: Enemies, Nature. Occupation: Shipwright

Voice: Spits and sputters

Attributes [hide]

Harann Shestendeliath, Female Dragonborn Paladin 2
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 10 (+0)16 (+3)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Morana Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems, she is not a threatening figure. She keeps her long blonde hair kept up in a rat tail. Her fierce gray eyes like to dwell on things.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She always tries to repair and not replace. It was this mentality that drove her into the Beggar business.

History: Morana lived on a farm with her mother, near the main road leading to a nearby town. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Persistence. Flaws: Disease. Bonds: Rich, Family, Nature, Job. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

Morana Goldfinder, Female Dwarf Warrior 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 230 gp. Silver chalice with lapis lazuli gems (120 gp). Brass mug with jade inlays (500 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp).


Social Check DCs


Mreksh Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His white crest is kept up in a ponytail inside a small hat. He has several tiny amethyst earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A powerful brothel owner made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Bonds: Rich, Job, Adventurer, Mentor, Religious. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mreksh Clethtinthiallor, Male Dragonborn Paladin 2
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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