Antrara Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She usually wears her green robe and has her sword always slung over her shoulder. She has a slight overbite and is overall scrawny. Her scarlet crest, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She snorts whenever she laughs or is feeling confident. She does not trust anyone and sleeps with one eye open.
History: She was raised in a desert tribe. A gifted student she started as a Sculptor, but she got bored and became a Cook. She is untrained/undisciplined, which makes her dangerous.
Motivation: Someone believes her a fraud; and to be a sculptor again
Flaws: Insane, Insomniac. Bonds: Nature, Job, Enemies. Occupation: Cook
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 16)
Armor Class 12
Hit Points 105 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: 6000 gp. Hematite (13 gp). Carnelian (70 gp). Sardonyx (70 gp). Eye agate (13 gp). Aquamarine (1000 gp). White opal (1600 gp). Jasper (70 gp). Chrysoberyl (100 gp). Moss agate (13 gp). Bloodstone (70 gp). Fiery yellow corundum (1600 gp). Deep green spinel (100 gp). Red spinel (100 gp). Black pearl (1000 gp). Lapis lazuli (13 gp). Deep blue spinel (1000 gp). Malachite (13 gp). Golden yellow topaz (1000 gp). Black pearl (1000 gp). Citrine (70 gp). Blue quartz (13 gp). Violet garnet (1000 gp). Bloodstone (70 gp). 1 Medium magic item.
Habor Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He has the majority of his body covered in plate. His long white hair is drawn into a two foot long braid. His white eyes peer out from beneath his top green hat.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Habor has worked very hard to control his curse. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Optimist. Flaws: Disease. Bonds: Job, Rich. Occupation: Mason
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 20 pp. 1 Masterwork Common Melee.
Cressel Rumor, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His purple hair is lengthy and is close to two feet long. His gold eyes peer out from beneath his broad black hat.
Personality: Eccentric and domineering, Cressel will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Extrovert, Philantrophist, Logical. Bonds: Poor, Slave, Military. Occupation: Armorer
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 19 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 800 gp. Silver comb with moonstones (900 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item.
Beloril Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is styled in orderly dreadlocks. He has several tiny emerald earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Military, Job. Occupation: Ruler
Voice: Mousy voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 350 gp. 1 Everburning torch.
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