Audhild Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. Her white hair is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a Miner first and foremost. She believes firmly that knowledge should be universal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Audhild was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She ran away from her former home and has been making her living as a Miner for the past few years.
Motivation: She is unsatisfied with her job; and she wants to meet her childhood hero
Ideals: Athletic. Flaws: Insane. Bonds: Job, Adventurer, Religious. Occupation: Miner
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Ignan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 pp. Silver chalice with lapis lazuli gems (80 gp).
Antinua Netyoive, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Secretive, Antagonistic. Occupation: Detective
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 35 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Aquan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 70 pp.
Hadwisa Northcott, Female Human [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin brown vertical stripes and green pants. She sports golden long hair. She has brown eyes and a grey hat with a brown feather.
Personality: Prone to second guessing herself, she comes off as nervous. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Hadwisa lived on a farm with her mother, near the main road leading to a nearby town. Like her mother and her brother before her, after school she went straight into learning to become a Mercenary. She has been saving her money to try and buy her brother's freedom.
Motivation: Meet up once more with her childhood friend; and an old rival family wants her found
Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Job, Adventurer. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Modean Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright green suits and hats. He keeps his silver hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Modean was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother.
Ideals: Disciplined, Opinionated. Flaws: Insane. Bonds: Job, Family. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 72 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Giant, Draconic, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 100 pp. Aquamarine (1400 gp). Deep blue spinel (1400 gp). Violet garnet (1400 gp). Azurite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

