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NPC Generator

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Advanced [show]


Eberk Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Eberk was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Eberk's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and his religion dominates his actions

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Adventurer, Religious. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

Eberk Fireforge, Male Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)15 (+2) 15 (+2)6 (-2)
Skills Athletics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 280 gp.


Social Check DCs


Dûgza Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who tends to wear a white poncho over his likewise colored trousers and shirt, he is not a threatening figure. He has moderate length red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Dûgza was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Dûgza was born on a far southern island where he grew up under the tutelage of his mother, an expert Painter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his brother to traveling adventurers; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Criminal record, Poor, Immigrant, Family. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Dûgza Shirley, Male Half-Orc Commoner 5
Medium (6'8") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Ronwe Muse, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and she perpetually has her greatsword ready. Her hair is cut close to her head. Her white eyes dart around the room hyper actively observing anyone and anything.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her job bores her to no end. She has decided to make it more interesting.

History: Born in a small village she learned the ways of the warrior from her mother. From there she went from mercenary job to mercenary job. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac.

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Adventurer, Criminal record. Occupation: Baker

Voice: Scottish accent

Attributes [hide]

Ronwe Muse, Female Tiefling Monk 14
Medium (5'2") Tiefling, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 81 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)17 (+3) 14 (+2)19 (+4)
Skills Acrobatics +7, Arcana +8
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Dwarven
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +8

Possessions: 6000 gp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicor Patience, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He has wavy red hair. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.

History: Nicor was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted from career to career and currently works as a Knight.

Motivation: He wants nothing more than to rejoin the army; and to be a laborer again

Ideals: Joker, Gifted. Bonds: Job, Family, Military. Occupation: Knight

Voice: Speaks with squeezed throat

Attributes [hide]

Nicor Patience, Male Tiefling Ranger 1
Medium (6'2") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)5 (-3) 10 (+0)17 (+3)
Skills Religion -1, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Obsidian (11 gp).


Social Check DCs

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