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NPC Generator

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Advanced [show]


Gilthur Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man wears a faded coat and loose pants complete with deerstalker hat. His hair is greying and his face has many wrinkles. His eyes are hazel and he is always smoking a pipe.

Personality: Gilthur is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 3 years old his parents immigrated from the east. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gilthur never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, In love, Family. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Gilthur Aranore, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)18 (+4) 8 (-1)10 (+0)
Skills Acrobatics +2, Arcana +6
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Aquan, Goblin, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +6

Possessions: Just what you see.


Social Check DCs


Bork Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in black turtlenecks beneath a tan coat with grey slacks. He has auburn hair. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.

History: He comes from a rich eastern family. Bork was born on a far eastern plains where he grew up under the tutelage of his father, an expert Ruler. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Joker, Logical. Bonds: Rich, Immigrant, Adventurer. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Bork Wentworth, Male Half-Orc Druid 6
Medium (5'9") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)8 (-1) 8 (-1)11 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elama Floshem, Female Elf [Permalink]

Personal [hide]

Description: 5'3" and muscular, this northern woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has wavy black hair. Her hazel eyes peer out from beneath her broad tan hat.

Personality: While she acts the brute, she is far gentler than she would appear. As long as the job gets done she does not care how it got done.

History: She served in the navy to pay for her family's outstanding loans. She found a children's book about a Elf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: She loathes her own lifestyle; and to reunite with her old friends

Ideals: Athletic, Fighting, Professionalism. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Elama Floshem, Female Elf Adept 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 2 Tanglefoot bags. 3 Thunderstones.


Social Check DCs


Quarethon Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Assassin. His rusty crest is slicked back into a classic pompadour. His red eyes peer out from beneath his feathered black hat.

Personality: Aggressive, abrasive, and angry, Quarethon embodies much of what other species detest in the Dragonborns. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 7 years old his parents immigrated from the south. Like his mother and his brother before him, after school he went straight into learning to become a Assassin. He has worked as a Assassin like his mother before him.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Quarethon Daardendrian, Male Dragonborn Fighter 7
Medium (6'7") Dragonborn, Neutral Good (CR 7)
Armor Class 12
Hit Points 87 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)16 (+3) 9 (-1)13 (+1)
Skills Arcana +6, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Terran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs

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