Lagazi Hastings, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'8" has a big stupid grin on her face most of the time. She wears an entirely white suit with black socks and a vest with buckled shoes. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are brown and catlike.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born at the edge of vast forest. Over the years she perfected her riding and shooting skills. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Logical. Flaws: Antagonistic, Secretive. Bonds: Nature, Job. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 13000 cp.
Foxilon Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'10" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His right hand appears badly burned and disfigured. His long silver hair reaches down to his waist. His green eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Emotional, Antagonistic. Bonds: Nature. Occupation: Slave Trader
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 34 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp.
Fargas Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his sai always slung over his shoulder. He carries with him a set of sais on his belt, each one with a opal on the hilt. His moppish brown hair is in a traditional bowl cut. He has several tiny opal earrings on each ear.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has achieved small success as a Stableman.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Job, Immigrant. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +3
Possessions: Golden circlet with four aquamarines (1000 gp). Gold and topaz bottle stopper cork (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Mara Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western woman wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her tied-back hair is black. She has green eyes and a blue hat with a red feather.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is frequently practicing swordplay.
History: The child of a Knight, who enjoyed hunting, Mara was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is greedy; and she feels the way she acts is they only way to get by in the world
Ideals: Athletic, Impeccable. Bonds: Rich, Military, Nature. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 19 (+4) | 7 (-2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Malachite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!


