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NPC Generator

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Advanced [show]


Harriet Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: She wears bulky white painted plate armor. She has a slight overbite and is overall scrawny. She has wavy black hair. Her blue eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She would rather hide behind her crafts than deal with other people.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Healer, but she was a colossal failure. She then took over the family business and is one of the better Interpreter for hire.

Motivation: Wants to open a new tavern; and she loathes her own lifestyle

Ideals: Artistic. Flaws: Depressed, Shy, Disease. Bonds: Job. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Harriet Cherrycheeks, Female Halfling Adept 9
Small (2'8") Halfling, Chaotic Good (CR 9)
Armor Class 10
Hit Points 75 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)13 (+1) 18 (+4)14 (+2)
Skills Athletics +2, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 500 gp.


Social Check DCs


Zagga Presley, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a sickle on her belt. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Farmer, Zagga learned a great deal about her father's area of expertise. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Job, Criminal record. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Zagga Presley, Female Half-Orc Aristocrat 7
Medium (6'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1200 gp. Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Denholm, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is long and red with streaks of chestnut, and is pulled back with small brown clips. Her gray eyes peer out from beneath her deerstalker brown hat.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Margery studied abroad. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has been saving her money to try and buy her sister's freedom.

Motivation: She desires power and/or immortality; and to pay off her debts

Ideals: Extrovert, Gifted. Bonds: Family, Adventurer, Debt. Occupation: Scribe

Voice: Booming voice

Attributes [hide]

Margery Denholm, Female Human Bard 6
Medium (5'5") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)15 (+2) 10 (+0)18 (+4)
Skills Religion +5, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1000 gp. Black opal (400 gp). Zircon (40 gp). Fiery yellow corundum (400 gp). Smoky quartz (40 gp).


Social Check DCs


Erky Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. His white hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born at the edge of vast forest. Erky was born on a far northern forest where he grew up under the tutelage of his father, an expert Mercenary. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Mercenary

Voice: Strong lisp

Attributes [hide]

Erky Murnig, Male Gnome Expert 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 19 (+4)14 (+2) 7 (-2)16 (+3)
Skills Performance +5
Senses Passive Perception 8
Languages Common, Gnome, Sylvan, Giant
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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