Lorilla Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'1" and wears a robe, a symbol of luck around her neck, and a mace on her belt. Her right hand appears badly burned and disfigured. Her white hair is kept up in a ponytail inside a deerstalker hat. Her gray eyes lackadaisically let the world flow into them.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Sold as a small child to a necromancer, Lorilla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Lorilla was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Wishes to resurrect an old love; and someone believes her a fraud
Ideals: Fighting. Bonds: Enemies, In love, Mentor. Occupation: Spice Merchant
Voice: Posh accent
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Gnoll, Druidic
Attacks Melee -2 / 2d10-5, Ranged +3 / 2d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 3000 sp. Malachite (10 gp).
Uadjit Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She carries a battered spear and tarnished club as well. Her scarlet crest is knotted and matted. She wears round tiny glasses practically rammed into her face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy and tries to find solutions quickly.
History: She was born in the west, but her parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Uadjit's homeland. Uadjit decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uadjit fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions
Ideals: Fighting. Flaws: Shy, Lazy. Bonds: Immigrant. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Bune Doubt, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her white hair has been sun bleached extensively. Her gold eyes lackadaisically let the world flow into them.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Further she is a bit of a stoner and is frequently out of it.
History: She was born to a criminal king-pin and mafia family Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's since become an addict/alcoholic.
Motivation: Seeks redemption; and she has money and likes to spend it
Ideals: Justice. Flaws: Addict. Bonds: Rich, Criminal record, Family. Occupation: Engraver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Terran, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ahlyssa Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a violet costume with the symbols of the sun god on her torso. She keeps her silver hair in a flapper bob. She has a tattooed face.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She misses her home and complains about the freezing weather, even in summer.
History: From birth she was tutored by a cruel and relentless mentor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She moves from town to town, unable to find a place to settle.
Motivation: She is a bit of a kleptomaniac.
Bonds: Enemies, Immigrant, Mentor, Criminal record. Occupation: Slave Trader
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 7 (-2) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp.
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