Sannl Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is styled in orderly dreadlocks. Her fierce violet eyes like to dwell on things.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Assassin, but she got bored and became a Baker. She has achieved small success as a Baker.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Bonds: Poor, Job, Adventurer, Military. Occupation: Baker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 17 (+3) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Elven, Draconic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1100 sp.
Jezebeth Speed, Female Tiefling [Permalink]
Personal [hide]
Description: This woman prefers to wear flannel, and sports empty pouches on her belt. She wears a broad hat to hide her balding. She wears crescent spectacles with a black brim.
Personality: She has always had a great fascination with Tiefling culture. She is obsessed with a lost civilization.
History: Jezebeth lived on a farm with her father, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She has gone from town to town working and never settling down anywhere, but has fallen for a local Tailor. She hasn't told them the truth, but wants to settle down with them.
Motivation: An old rival family wants her found; and revenge
Flaws: Racist. Bonds: Adventurer, Family, Has a crush, Enemies. Occupation: Barkeep
Voice: Sounds elderly
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 18)
Armor Class 12
Hit Points 88 (18d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 18
Languages Common, Gnome, Orc, Ignan
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +8
Possessions: 700 pp. Eye agate (14 gp). Freshwater pearl (14 gp). Chalcedony (20 gp). Black opal (900 gp).
Nimble In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. She wears her cinnamon fur up. She wears a mask on her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Priest arts, while her father instructed her in etiquette, music and courtly manner. There was a wharf not far from home where she often wandered off to fish. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To reunite with her absent mother; and wants to raise her children well
Flaws: Antagonistic. Bonds: Rich, Family, Nature. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 25 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 20 (+5) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +7 / 1d10+5, Grapple +5
Possessions: 50 pp. Tourmaline (90 gp). Moss agate (10 gp).
Nalral Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in brown turtlenecks beneath a white coat with green slacks. He has styled his red hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Nalral was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: He feels kind of lost in life; and wants to raise his children well
Ideals: Fighting. Flaws: Depressed. Bonds: Religious, Family, Job. Occupation: Carter
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 22 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll, Ignan, Infernal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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