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NPC Generator

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Advanced [show]


Rael Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tan leather gloves, a tan jacket, and tight pants. His hair is chestnut and curly. His eyes are a pleasant blue.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rael is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal music training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To end his boredom; and he is content

Ideals: Artistic, Justice. Flaws: Mundane. Bonds: Poor. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Rael Arnuanna, Male Elf Fighter 3
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)15 (+2) 11 (+0)15 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Three Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He has a moderate pudge and is not very fit. His fur is black and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born into a rich family. Three was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Three decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Insane. Bonds: Criminal record, Rich, Debt. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Three Hummingbird, Male Tabaxi Rogue 2
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 10 (+0)16 (+3)
Skills Deception +5, Insight +2
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1300 sp. 4 Tanglefoot bags.


Social Check DCs


Cressel Virtue, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He sports green clothing, slightly heavier than average wear. His white hair is smooth and relatively long. His silver unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Cressel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Cressel was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cressel's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world.

Flaws: Disease, Antagonistic, Impulsive. Bonds: Poor. Occupation: Unemployed

Voice: Soft and mumbly

Attributes [hide]

Cressel Virtue, Male Tiefling Rogue 10
Medium (6'3") Tiefling, Neutral Evil (CR 10)
Armor Class 12
Hit Points 26 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +6, Survival +6
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fragrant Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his white fur in a flapper bob. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His father raised him in a mountain cabin. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 15 years.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Nature, Enemies. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Fragrant Shore, Male Tabaxi Cleric 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Athletics +1, Stealth +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp. Alexandrite (300 gp).


Social Check DCs

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