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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Nimble Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a brown collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His yellow fur, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Nimble is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the north to a Barber, Nimble learned a great deal about his father's area of expertise. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He became a Barber soon after.

Motivation: Wants to raise his children well.

Ideals: Gifted. Bonds: Immigrant, Family, Job. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nimble Grass, Male Tabaxi Fighter 9
Medium (5'6") Tabaxi, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 57 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)16 (+3) 16 (+3)14 (+2)
Skills Deception +5, Religion +6
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Infernal
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Godfrey Tinley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His red hair is cut short. His eyes are likewise violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Laborer, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Ideals: Joker. Flaws: Forgetful, Insomniac. Bonds: Nature, Family. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Godfrey Tinley, Male Human Ranger 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 13 (+1)17 (+3)
Skills History +3, Stealth +6
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Cumpen Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female has the majority of her body covered in plate. She is tall, broad shouldered and powerfully built. Her golden hair is styled in orderly dreadlocks. She has several tiny aquamarine earrings on each ear.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Adept school at a young age so that she could practice her divine talents. After a long history of fighting, Cumpen and her spouse have recently divorced.

Motivation: She is greedy.

Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Cumpen Musgraben, Female Gnome Adept 11
Small (3'3") Gnome, Lawful Evil (CR 11)
Armor Class 11
Hit Points 40 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2600 gp. Carnelian (70 gp). Peridot (70 gp). Star rose quartz (70 gp). Freshwater pearl (7 gp). Obsidian (7 gp). Emerald (1300 gp). Golden yellow topaz (200 gp). Obsidian (7 gp). Fire opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mella Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is well kept. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Spice Merchant, Mella learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She has achieved small success as a Spice Merchant.

Motivation: She'd like to take her coworkers down a peg; and she feels the way she acts is they only way to get by in the world

Ideals: Optimist, Joker, Impeccable. Bonds: Job. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Mella Mellerelel, Female Elf Commoner 5
Medium (4'9") Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 3 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)7 (-2) 11 (+0)12 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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