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NPC Generator

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Advanced [show]


Williamina Livingstone, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She wears light armors faded through time and improper care. She has slicked back golden hair. Her gray eyes peer out from beneath her top grey hat.

Personality: She is mildly Human supremacist, though she does not identify as such. Further she is a bit of a stoner and is frequently out of it.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Courier arts, while her mother instructed her in etiquette, music and courtly manner. Her druidic abilities were realized during a raid on her village. She got away from her former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Half-Orc people.

Ideals: Gifted. Flaws: Racist, Addict. Bonds: Rich. Occupation: Courier

Voice: Pirate accent

Attributes [hide]

Williamina Livingstone, Female Human Warlock 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)12 (+1) 17 (+3)13 (+1)
Skills Perception +5, Stealth +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 100 gp.


Social Check DCs


Margery Shelley, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is dressed in a clean grey cloak covering her clean studded leather. She has dyed her greying silver hair a little too much giving a sharp silver color. She has several tiny aquamarine earrings on each ear.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She cannot resist a sob story and will often dote over anyone who has one.

History: She comes from a rich western family. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting brigands, the young Margery began to lead the lost caravan. She has built up a small fortune and can afford her own way.

Motivation: Someone believes her a fraud.

Ideals: Philantrophist, Entrepeneur. Flaws: Secretive. Bonds: Rich, Enemies. Occupation: Knight

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Margery Shelley, Female Human Ranger 1
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp.


Social Check DCs


Gimûb Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a black suit, violet shirt, and green tie. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his amber eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Flaws: Shy, Insane, Antagonistic. Bonds: Criminal record, Family. Occupation: Priest

Voice: Can't modulate volume

Attributes [hide]

Gimûb Abram, Male Half-Orc Sorcerer 7
Medium (5'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Red garnet (90 gp). Tiger eye turquoise (14 gp). Star rose quartz (20 gp).


Social Check DCs


Oskar Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is golden and curly. He has gleaming, smiling violet eyes.

Personality: Oskar wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast forest. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Athletic, Disciplined, Extrovert. Bonds: Nature, Adventurer, Rich. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Oskar Morigak, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)17 (+3) 11 (+0)15 (+2)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Druidic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 160 gp.


Social Check DCs

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