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NPC Generator

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Advanced [show]


Ella Wedgwood, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is wearing colorful clothing, dressed as a Architect. Her black hair is heavily combed to the left. She has blue eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She takes great joy in being the best Architect in town.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Architect job and began her own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of her brother

Ideals: Athletic, Fighting. Bonds: Job, Slave, Family. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Ella Wedgwood, Female Human Druid 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp. Moss agate (13 gp).


Social Check DCs


Ishgha Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'5". He usually wears his black robe and has his lance always slung over his shoulder, and his gloved hand is found clutching a lance. He has styled his auburn hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Family, Debt. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Ishgha Tatum, Male Half-Orc Paladin 7
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)12 (+1) 14 (+2)8 (-1)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Jeweled anklet (2000 gp). Fire opal pendant on a fine gold chain (400 gp). Old masterpiece painting (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Marshal. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of illithids once and for all.

History: Baern was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Wants to raise his children well.

Ideals: Joker. Flaws: Insane. Bonds: Job, Enemies, Family. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Baern Daerdahk, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)10 (+0) 13 (+1)7 (-2)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 210 gp.


Social Check DCs


Thomas Wentworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is lengthy and is close to two feet long. His eyes are blue.

Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Hedonist, Antagonistic. Bonds: Nature. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Wentworth, Male Human Commoner 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 110 gp. Large well-done wool tapestry (100 gp).


Social Check DCs

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