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NPC Generator

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Advanced [show]


Modean Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. He has dyed his greying blue hair a little too much giving a sharp blue color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Modean is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Extrovert, Logical. Bonds: Poor, Immigrant, Military. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Modean Nowhere, Male Tiefling Warrior 11
Medium (6'4") Tiefling, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 101 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)18 (+4) 12 (+1)15 (+2)
Skills Investigation +8, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Draconic, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 1800 gp. Aquamarine (300 gp). Alexandrite (300 gp). Banded agate (4 gp).


Social Check DCs


Crampernap Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. His chestnut hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to make almost anything out of random pieces of junk.

History: Crampernap was born in the east. At a young age he loved to build and create. His psionic abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Passionate, Gifted, Persistence. Bonds: Family. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Crampernap Ironhide, Male Gnome Cleric 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)7 (-2) 16 (+3)8 (-1)
Skills Investigation +0, Performance +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Just what you see.


Social Check DCs


Kilvar Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple brown robe with blue stripes complete with hood. His silver hair is braided into rings. His violet eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Kilvar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. His arcane abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Rich, Job. Occupation: Tailor

Voice: Speaks with squeezed throat

Attributes [hide]

Kilvar Burrowfound, Male Dwarf Cleric 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 115 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)14 (+2) 15 (+2)11 (+0)
Skills Persuasion +4, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 1000 gp. Aquamarine (1000 gp). Violet garnet (1000 gp).


Social Check DCs


Elysande Radcliffe, Female Human [Permalink]

Personal [hide]

Description: An older woman who very much looks the part of a Dyer, she is not a threatening figure. Her silver hair is well kept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her mother and her brother before her, after school she went straight into learning to become a Dyer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and to get a good night's sleep

Ideals: Philantrophist, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Job. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Elysande Radcliffe, Female Human Expert 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Silver pearl (130 gp).


Social Check DCs

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