Sammal Honor, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a black coat over a red low-cut shirt, and a Stetson hat upon his head. He is muscular with a powerful set of arms. He keeps his black hair in a flapper bob. This gold eyed southerner is not easily forgotten.
Personality: He acts crazy and hedonistic. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the south. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sammal took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he is wracked by social anxiety
Flaws: Hedonist, Fearful. Bonds: Immigrant, Nature, Enemies. Occupation: Bookbinder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 19 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Dwarven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 5000 sp. 1 Superior lock. 1 Simple lock.
Namfoodle Gummen, Male Gnome [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is lengthy and is close to two feet long. He is baby faced.
Personality: He has always had a great fascination with Halfling culture. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Spice Merchant business at a young age. A freak accident while working with his Guard mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Flaws: Racist, Impulsive, Disease. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 11)
Armor Class 10
Hit Points 59 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Terran
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 |
Possessions: 1000 gp. Iolite (40 gp). Zircon (40 gp). Violet garnet (1200 gp). Hematite (8 gp). White opal (1500 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bolhild Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female very much looks the part of a Detective. She is tall, broad shouldered and powerfully built. Her black hair is heavily combed to the right. Her eyes, though not visible through her cowl, are gray.
Personality: Aggressive, abrasive, and angry, Bolhild embodies much of what other species detest in the Dwarves. She never wears the same outfit twice, unless she absolutely has to.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Like her father and her sister before her, after school she went straight into learning to become a Detective. Days after completing her studies, news broke out that her hometown was attacked by illithids. Bolhild was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 5000 cp. Golden pearl (60 gp). Jet (60 gp). 1 Half-Plate.
Damaia Intellect, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears rags and sports a simple walking cane. She keeps her long red hair kept up in a rat tail. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Damaia will drive conversation. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born in the east to a Masseuse, Damaia learned a great deal about her father's area of expertise. Her childhood dream was to be a Crown-heir, but she was a colossal failure. She's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Extrovert. Flaws: Addict. Bonds: Poor, Enemies, Job. Occupation: Masseuse
Voice: Australian accent
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 22 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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