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NPC Generator

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Advanced [show]


Falkrunn Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she wears a grey shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. With bright blonde hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Jeweler mother left her crippled. She's since become an addict/alcoholic.

Motivation: She is currently in port desperately looking for someone to get her out; and she desires power and/or immortality

Ideals: Joker. Flaws: Disease, Addict. Bonds: Immigrant, Slave. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

Falkrunn Lutgehr, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1100 sp.


Social Check DCs


Theobald Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a yellow costume with the symbols of the four houses of cards on his torso. He has styled his blonde hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Theobald was born the youngest of three triplets. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Theobald's father didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.

Motivation: To unite with his brother; and to reunite with his absent father

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Job, Family. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Theobald Caerdonel, Male Half-Elf Barbarian 2
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)12 (+1) 15 (+2)18 (+4)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frouse Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing colorful clothing, dressed as a Shepherd. His chestnut hair is braided into rings. His eyes are a pleasant violet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Shepherd, Frouse learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frouse fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a animal trainer again

Ideals: Passionate, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Frouse Glittergem, Male Gnome Commoner 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 18 (+4)11 (+0) 16 (+3)13 (+1)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 70 gp.


Social Check DCs


Valafar Subtlety, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his blue hair down. His black eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful wizard made him what he is. Valafar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Flaws: Secretive. Bonds: Poor, Nature, Mentor, Criminal record. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Valafar Subtlety, Male Tiefling Warlock 4
Medium (5'1") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)9 (-1) 14 (+2)16 (+3)
Skills Performance +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Red spinel (130 gp).


Social Check DCs

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