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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Callybon Timbers, Female Gnome [Permalink]

Personal [hide]

Description: This woman likes to wear tan tank tops with white skirt. She has a penchant for wearing a ring with an oversized amber on her left hand. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also is a firm believer in the womanly ideal.

History: She was born the only child of a wealthy merchant. When Callybon reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.

Motivation: She has money and likes to spend it.

Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Military. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Callybon Timbers, Female Gnome Druid 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)15 (+2) 13 (+1)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp.


Social Check DCs


Vistra Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears just a brown suit, and sports empty pouches on her belt. She keeps her golden hair in a flapper bob. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Vistra was born the youngest of three triplets. Her first spouse was a Bricklayer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She left for the north, certain she would find work there.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and sabotage a competitor

Bonds: Job, Religious, Family, Immigrant, Adventurer. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Vistra Glanhig, Female Dwarf Bard 5
Medium (3'10") Dwarf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 600 gp.


Social Check DCs


William Churchill, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: William hails from a village terrorized by illithids. In his 16th year, his parents were killed by a illithids raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Rich, Enemies. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

William Churchill, Male Human Expert 7
Medium (5'11") Human, Lawful Evil (CR 7)
Armor Class 9
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Daar Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'1" western woman, she dresses in green turtlenecks beneath a white coat with tan slacks. Her white crest is braided into rings. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She dropped out of school before completing her studies. She got away from her former life and has fallen to alcoholism.

Motivation: She's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist, Opinionated, Logical. Flaws: Addict, Antagonistic. Occupation: Barkeep

Voice: Sore throat, cough

Attributes [hide]

Daar Yarjerit, Female Dragonborn Rogue 12
Medium (6'1") Dragonborn, Neutral Good (CR 12)
Armor Class 10
Hit Points 37 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)15 (+2) 7 (-2)16 (+3)
Skills Arcana +6, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 1000 gp. Jasper (40 gp). Alexandrite (1200 gp). Emerald (900 gp). Emerald (900 gp). Rock crystal (40 gp). Malachite (11 gp).


Social Check DCs

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