Dalgal Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this northern man is well dressed, constantly wearing a grey suit, tan shirt, and grey tie. His red hair is knotted and matted. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Slave Trader profession.
History: Dalgal hails from a village terrorized by gnolls. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted from career to career and currently works as a Sellsword.
Motivation: He is unsatisfied with his job; and someone believes him a fraud
Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Job, Enemies. Occupation: Sellsword
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Vepar Intellect, Female Tiefling [Permalink]
Personal [hide]
Description: She is typically in her Seamstress uniform, and she perpetually has her glaive ready. She has dyed her greying silver hair a little too much giving a sharp silver color. Her silver eyes dart from person to person.
Personality: Always inclined to offer people food she seems plenty friendly. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Vepar lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Actor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vepar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with her sister.
Ideals: Fighting, Philantrophist, Logical. Bonds: Job, Family. Occupation: Seamstress
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 14)
Armor Class 7
Hit Points 73 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 5 (-3) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +2 / 4d6-3, Grapple +1
Possessions: 5000 gp. Black pearl (1000 gp). Coral (40 gp). White pearl (40 gp). Rock crystal (20 gp). Blue quartz (16 gp). Silver pearl (40 gp). Banded agate (16 gp). Tiger eye turquoise (16 gp). Silver pearl (40 gp). Carnelian (20 gp). Rose (20 gp). Deep blue spinel (1000 gp). Amber (40 gp).
Anselm Ryley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a grey suit, black shirt, and blue tie. His hair is short and white. He has several tiny amethyst earrings on each ear.
Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Herbalist business at a young age. There was a wharf not far from home where he often wandered off to fish. He struck the Herbalist job and began his own company from there.
Motivation: He is greedy.
Ideals: Impeccable. Bonds: Rich, Religious, Job, Nature. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 6 (-2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. Brown-green garnet (110 gp). 1 Masterwork Common Melee.
Harvest Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a rose on it. She keeps her cinnamon fur in a pixie cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Further she is a bit of a stoner and is frequently out of it.
History: She was born at the edge of vast forest. She worked as a nervous Carter and found it very stressful. She's also a talented Architect, but doesn't like to broadcast it.
Motivation: Further expansion of business; and to be a architect again
Flaws: Antagonistic, Addict. Bonds: Poor, Nature, Job. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 1000 cp.
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