Fragrant Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She carries with her a set of maces on her belt, each one with a ruby on the hilt. She wears a top hat to cover her moderate length orange fur. She tend to wears goggles to shield her eyes.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She has a minor phobia of water and hates getting wet.
History: Born in a small village she learned the ways of the warrior from her father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Fragrant's homeland. Fragrant decided to take the middle way and become a bodyguard. She now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Immigrant, Rich. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 62 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Gnome, Goblin, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 4000 sp. Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.
Boddynock Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. He wears his brown hair up in a very large beehive style do. His brown eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of a Map Maker, who enjoyed hunting, Boddynock was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He has achieved small success as a Fortune-teller.
Motivation: To end his boredom; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Nature, Job. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Glûk Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left leg. He is generally shirtless and showing off his tattooed chest. His hair is long and black with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. This green eyed northerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Glûk hails from a village terrorized by orcs. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.
Motivation: He feels threatened by others; and many orcs want him driven away
Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Family, Enemies. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 17 (+3) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 160 gp. Amethyst (120 gp). 1 Chain shirt.
Anastrianna Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears just a yellow suit. Her chestnut hair is lengthy. She wears a mask on her face.
Personality: Cocky and sure of herself, she believes she is the best Sage born in the past three hundred years. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: The child of a Roofer, who enjoyed hunting, Anastrianna was taken on many hunting expeditions. Anastrianna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She would like to get married and retire; and she's attracted to the pc
Flaws: Secretive. Bonds: Immigrant, Job, Nature, Has a crush. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Auran, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 1 Minor magic item.
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