River Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel costume with the symbols of luck on his torso, and carries clubs. His fur is lavender and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A true patriot, River would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army
Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Poor, Military. Occupation: Gardener
Voice: American accent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Freshwater pearl (13 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item.
Kadana Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a well pressed and immaculate suit (or dress). Her copper crest is braided into rings. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is obsessed with her god.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was a mechanic, and taught her how to fix just about anything. She has worked as a Armorer like her father before her.
Motivation: Wants to work out more often; and expand her business
Ideals: Athletic, Persistence. Flaws: Mundane. Bonds: Job, Religious. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 11)
Armor Class 11
Hit Points 70 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1400 gp. Peridot (50 gp). Deep blue spinel (300 gp). Sard (50 gp). Tiger eye turquoise (15 gp). Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item.
Faral Withrethin, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her black hair up. She has a dull look in her violet eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not believe in violence as a means to an end. She is a dedicated Tanner but believes her peers are too gung-ho.
History: Faral was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She now mingles about in high society.
Motivation: Wants to open a new tavern; and she has money and likes to spend it
Ideals: Athletic, Pacifist. Flaws: Sensitive. Bonds: Rich, Job. Occupation: Tanner
Voice: Rolls R's
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 12)
Armor Class 13
Hit Points 66 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Celestial, Orc
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 |
Possessions: 300 pp. Banded agate (9 gp). Violet garnet (200 gp). Bloodstone (20 gp). 1 Minor magic item.
Nurkara Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears brown trousers with tan and yellow striped suspenders. She wears various colorful collared shirts. She has white hair. She wears a mask on her face.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She misses her home and complains about the freezing weather, even in summer.
History: A powerful slaver made her what she is. A few years later when the east was not economically sound they moved to her current location. Since then, she has sought to make the best of life.
Motivation: To share knowledge with the world.
Ideals: Optimist. Bonds: Poor, Immigrant, Mentor. Occupation: Painter
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 11)
Armor Class 10
Hit Points 55 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +5
Possessions: White opal (400 gp). Chrysoprase (30 gp). Smoky quartz (30 gp). Rich purple corundum (400 gp). Banded agate (6 gp). Black star sapphire (400 gp). Aquamarine (1100 gp). White pearl (60 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

