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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Herleva Woods, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a grey armored body suit, with a simple blue line shooting up and back down. She has wavy white hair. Her gray eyes are slightly larger than normal.

Personality: Herleva is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She has recently gotten a pet goose that steals things from people.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Extrovert, Gifted. Bonds: Rich, Criminal record. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Herleva Woods, Female Human Warrior 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Nurkara Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She dresses in grey turtlenecks beneath a brown coat with tan slacks. Her whole body is exceptionally muscular. Her golden hair is wavy and long. She is baby faced.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Animals are drawn to her, and she is able to talk to them.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She left for the east, certain she would find work there.

Motivation: She feels kind of lost in life.

Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Religious, Enemies. Occupation: Slave Trader

Voice: Dark and ominous

Attributes [hide]

Nurkara Daerdahk, Female Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)17 (+3) 13 (+1)13 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Aquan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 10000 cp.


Social Check DCs


Barakas Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is smooth and relatively long. His eyes are red and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Barakas reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: Human compassion; and expand his business

Flaws: Racist, Mundane. Bonds: Job, Military. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Barakas Pain, Male Tiefling Rogue 5
Medium (5'1") Tiefling, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)9 (-1) 12 (+1)15 (+2)
Skills Intimidation +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 5000 sp. Smoky quartz (40 gp). Freshwater pearl (16 gp). Brown-green garnet (100 gp). Chrysoprase (40 gp).


Social Check DCs


Thamuz Sly, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black tunic with tan highlights, and long black pants that bunch up around his shoes. His black hair is drawn into a tight pony tail with a rose scrunchie. His gold eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Nature, Family. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Thamuz Sly, Male Tiefling Fighter 2
Medium (5'4") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)17 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 11
Languages Common, Auran, Draconic, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 200 sp. 4 Tanglefoot bags.


Social Check DCs

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