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NPC Generator

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Advanced [show]


Ernest Bristol, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with Stetson hat. His tied-back hair is blonde. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also is a firm believer in the manly ideal.

History: Ernest was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for him; and to unite with his sister

Ideals: Optimist, Impeccable. Flaws: Impulsive. Bonds: Family, Adventurer. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Bristol, Male Human Barbarian 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)18 (+4) 8 (-1)14 (+2)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Auran, Undercommon, Infernal, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Manfred Darby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is still thick. His brown eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Optimist. Flaws: Greedy. Bonds: Rich, Criminal record, Job, Adventurer. Occupation: Miller

Voice: Raspy

Attributes [hide]

Manfred Darby, Male Human Cleric 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)17 (+3) 10 (+0)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Beleth Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black leather gloves, a black jacket, and tight pants. She sports a flattop hair cut. Her silver eyes dart from person to person.

Personality: She has always had a great fascination with Human culture. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born several months after her father was called into army service. Beleth abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and obtaining odd cultural human artifacts is her passion

Ideals: Optimist. Flaws: Racist. Bonds: Poor, Military, Adventurer. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Beleth Anarchy, Female Tiefling Druid 1
Medium (5'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)16 (+3) 17 (+3)14 (+2)
Skills Acrobatics +1, History +5
Senses Passive Perception 13
Languages Common, Druidic, Orc, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Vicky Cooper, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'11". She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze, and her gloved hand is found clutching a longbow. She has shaved her head bald. Her eyes are green.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She got into the Masseuse business at a young age. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure; and balancing her hectic life and new masseuse responsibilities is difficult

Ideals: Justice, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Masseuse

Voice: Uses lots of figures of speech

Attributes [hide]

Vicky Cooper, Female Human Ranger 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)12 (+1) 7 (-2)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp.


Social Check DCs

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