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NPC Generator

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Advanced [show]


Dworic Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He carries a battered dagger and tarnished mace as well. He keeps his chestnut hair in a pixie cut. His green eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in mace use. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins.

Ideals: Fighting, Persistence. Flaws: Terse. Bonds: Poor, Religious, Enemies. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Dworic Dankil, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)12 (+1) 14 (+2)10 (+0)
Skills Athletics +1, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dworic Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. His skin is fair and his fingers are delicate and long. His silver hair is lengthy. He has brown eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and many drow want him driven away

Ideals: Impeccable, Professionalism. Flaws: Disease. Bonds: Enemies. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Dworic Lutgehr, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 17 (+3)9 (-1)
Skills Insight +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Gnoll, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 180 gp.


Social Check DCs


Chassath Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black small hat and black clothes. She carries with her a set of kukris on her belt, each one with a amethyst on the hilt. She has dyed her greying gold crest a little too much giving a sharp gold color. Her gold eyes dart from person to person.

Personality: Always inclined to offer people food she seems plenty friendly. She enjoys reading and quiet.

History: Born in a small village she learned the ways of the warrior from her mother. At a young age her mother died while driving off some giants. Her father being the stubborn sort decided to stay and helped train her in kukri use. She has since lost track of the people in her past.

Motivation: She's repulsed by the PC; and regain custody of her daughter

Ideals: Fighting, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Navigator

Voice: Timid voice

Attributes [hide]

Chassath Shestendeliath, Female Dragonborn Commoner 7
Medium (6'4") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)8 (-1) 10 (+0)13 (+1)
Skills Insight +3, Investigation +2
Senses Passive Perception 10
Languages
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Nalral Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Nalral was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Days after completing his studies, news broke out that his hometown was attacked by orcs. Nalral was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Someone believes him a fraud; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Family, Enemies. Occupation: Mason

Voice: Whispers

Attributes [hide]

Nalral Balderk, Male Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 330 gp.


Social Check DCs

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