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Trail Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left leg appears badly burned and disfigured. His fur, while still mostly yellow, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Eccentric and domineering, Trail will drive conversation. He works hard and plays hard.

History: He was born on a small isolated farm. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Extrovert. Flaws: Hedonist. Bonds: Rich, Nature. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Trail Treat, Male Tabaxi Druid 4
Medium (6'6") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)12 (+1) 6 (-2)14 (+2)
Skills Acrobatics +4, Medicine +0
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp. Rich purple corundum (1000 gp). Lapis lazuli (5 gp). 4 Holy water.


Social Check DCs


Anverth Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue tunic with black highlights, and long blue pants that bunch up around his shoes. He has styled his silver hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Anverth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He's looking for his big break; and to settle down with his crush

Flaws: Shy, Disease. Bonds: Adventurer, Enemies, Has a crush. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anverth Oomtrowl, Male Gnome Rogue 14
Small (3'4") Gnome, Lawful Evil (CR 14)
Armor Class 14
Hit Points 60 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills Insight +7, Stealth +8
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Dwarven, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 1100 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (1100 gp). Silver ewer (90 gp). Jeweled electrum ring (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akmen Guile, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a faded coat and loose pants complete with deerstalker hat. He has dyed his greying white hair a little too much giving a sharp white color. His red eyes dart from person to person.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Sage, who enjoyed hunting, Akmen was taken on many hunting expeditions. Akmen was born on a far southern mountains where he grew up under the tutelage of his father, an expert Spice Merchant. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Persistence. Flaws: Fearful. Bonds: Nature, Immigrant. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

Akmen Guile, Male Tiefling Commoner 6
Medium (5'10") Tiefling, Chaotic Good (CR 6)
Armor Class 9
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 200 gp. Bloodstone (40 gp). Freshwater pearl (16 gp). Onyx (40 gp). Banded agate (16 gp).


Social Check DCs


Three In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears light armors faded through time and improper care. She keeps her red fur in a flapper bob. Her yellow eyes are slightly larger than normal.

Personality: A deeply religious woman she believes everything happens for a reason. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Three was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. She has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of her brother; and she'd like to take her coworkers down a peg

Bonds: Religious, Family, Job, Criminal record. Occupation: Stylist

Voice: Sounds elderly

Attributes [hide]

Three In the Storm, Female Tabaxi Cleric 10
Medium (4'8") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 44 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)14 (+2) 11 (+0)13 (+1)
Skills Persuasion +5, Survival +4
Senses Passive Perception 10
Languages Common, Sylvan, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1800 gp. Old masterpiece painting (700 gp). An abacus with copper, silver and gold markers (130 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). A silver and pearl hairclip (80 gp). Golden circlet with four aquamarines (3000 gp). Old masterpiece painting (700 gp).


Social Check DCs

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