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Advanced [show]


Cask In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a tight fitting pastel shirt and pants. Her gray fur is slicked back into a classic pompadour. Her amber eyes have a joyful gleam in them most of the time.

Personality: This woman loves writing and to teach people writing more than just about anything. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She is a Hag in disguise. She helped her mother out around the business and became quite the natural. Days after completing her studies, news broke out that her hometown was attacked by illithids. Cask was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: Balancing her hectic life and new Assassin responsibilities is difficult.

Ideals: Artistic. Bonds: Adventurer, Job, Enemies. Occupation: Assassin

Voice: Speaks like tongue is numb

Attributes [hide]

Cask In Woods, Female Tabaxi Bard 16
Medium (6'4") Tabaxi, Lawful Evil (CR 16)
Armor Class 12
Hit Points 73 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Persuasion +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544433

Possessions: 2000 gp. Tourmaline (120 gp). Rose (30 gp). Jacinth (7000 gp). Fiery yellow corundum (1300 gp). Black star sapphire (1300 gp). Alexandrite (1400 gp). Jasper (30 gp). Azurite (4 gp). Violet garnet (1400 gp). Amber (120 gp). Star rose quartz (30 gp). Onyx (30 gp). Black opal (1300 gp). Alexandrite (1400 gp). Violet garnet (1400 gp). Alexandrite (1400 gp). Moonstone (30 gp). Alexandrite (1400 gp). Golden yellow topaz (1400 gp). Deep blue spinel (1400 gp). Star ruby (1300 gp). Iolite (30 gp). 1 Medium magic item.


Social Check DCs


Aym Righteous, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 5'2", this woman wears a simple green robe with red stripes complete with hood. Her hair is short and silver. Her black eyes dart from person to person.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She misses her home and complains about the freezing weather, even in summer.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Aym was born on a far southern mountains where she grew up under the tutelage of her father, an expert Navigator. She's since become an addict/alcoholic.

Motivation: To reunite with her old friends; and obtaining odd cultural dragonborn artifacts is her passion

Flaws: Addict. Bonds: Job, Immigrant, Slave, Adventurer. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Aym Righteous, Female Tiefling Rogue 9
Medium (5'2") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 53 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4

Possessions: 900 gp. Alexandrite (200 gp). Amber (40 gp). Lapis lazuli (8 gp). Rock crystal (50 gp). Freshwater pearl (8 gp). Obsidian (8 gp). Aquamarine (200 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fistula Westcott, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a black cloak and cross-gartered brown stockings. She wears her hair in dreadlocks. Her green eyes are slightly larger than normal.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done she does not care how it got done.

History: Fistula was born in the east. At a young age she loved to build and create. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fistula took refuge in the old dungeon and found the beat up lance and armor she uses now. She now travels the world, in search of power and loot.

Motivation: Retire the richest woman in the east; and she's looking for her big break

Ideals: Professionalism, Persistence, Entrepeneur. Bonds: Nature, Adventurer. Occupation: Glassblower

Voice: Speaks in third person

Attributes [hide]

Fistula Westcott, Female Half-Orc Wizard 7
Medium (5'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 12 (+1)4 (-3)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 90000 cp. Banded agate (13 gp). Amber (70 gp).


Social Check DCs


Bathin Gift, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears baggy green pantaloons and a white scarf. He has wavy brown hair. He has several tiny opal earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bathin took refuge in the ruined castle and found the beat up longbow and armor he uses now. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic, Insomniac. Bonds: Rich, Criminal record, Nature. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Bathin Gift, Male Tiefling Commoner 12
Medium (5'6") Tiefling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 38 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)7 (-2) 12 (+1)13 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4

Possessions: 300 pp. A small bag of saffron. (10 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Solid gold idol (1000 gp). Silver ewer (10 gp).


Social Check DCs

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