Gomory Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a robe, a symbol of strength around his neck, and a longbow on his belt. His black hair is heavily combed to the left. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. As long as the job gets done he does not care how it got done.
History: He was born to a criminal king-pin and mafia family Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Professionalism. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.
Blendaeth Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She very much looks the part of a Ploughman. Her crest is green and curly. This gold eyed westerner is not easily forgotten.
Personality: Her tongue was cut out and she uses sign language. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born the only child of a wealthy merchant. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Ploughman for hire.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Athletic, Entrepeneur. Flaws: Disease. Bonds: Job, Military. Occupation: Ploughman
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Golden pearl (80 gp). Tiger eye turquoise (6 gp). Brown-green garnet (80 gp).
Tawna Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a white shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her red hair is braided into rings. She is baby faced.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She used her abilities to travel the world and help people.
Motivation: She is wracked by social anxiety; and to share knowledge with the world
Ideals: Philantrophist, Logical. Flaws: Shy, Insane. Bonds: Immigrant. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 25 (16d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
Possessions: 700 pp. Bloodstone (40 gp). Black pearl (600 gp). Black opal (1400 gp). White opal (1400 gp). Iolite (40 gp). Obsidian (8 gp). Carnelian (40 gp). Chrysoberyl (50 gp). Red garnet (50 gp). Smoky quartz (40 gp). Rock crystal (40 gp). Onyx (40 gp). Malachite (8 gp). Alexandrite (600 gp). Black pearl (600 gp). Blue sapphire (1400 gp). White opal (1400 gp). Chalcedony (40 gp). Eye agate (8 gp). Red garnet (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Shanairla Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is wearing colorful clothing, dressed as a Architect. Her brown hair is well kept. She wears crescent spectacles with a black brim.
Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was an apprentice working in her mother's forge. She struck the Architect job and began her own company from there.
Motivation: To get a good night's sleep; and she's repulsed by the pc
Ideals: Athletic. Flaws: Racist, Antagonistic, Insomniac. Bonds: In love, Job. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 7 (-2) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 300 gp. Rose (70 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

