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NPC Generator

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Advanced [show]


Mara Amakiir, Female Elf [Permalink]

Personal [hide]

Description: This dark-skinned female wears a robe, a symbol of the four houses of cards around her neck, and a longbow on her belt. She is tall, broad shouldered and powerfully built. Her black hair has been sun bleached extensively. She has several tiny opal earrings on each ear.

Personality: Mara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in the east to a Architect, Mara learned a great deal about her mother's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Extrovert. Bonds: Rich, Job, Religious. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Mara Amakiir, Female Elf Warlock 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)12 (+1) 18 (+4)8 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 400 gp. Banded agate (6 gp).


Social Check DCs


Trym Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his red hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.

History: Trym was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a layabout again

Ideals: Gifted. Flaws: Depressed. Bonds: Job, Rich, Religious. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Trym Winthrop, Male Human Fighter 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 8 (-1)17 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. Old masterpiece painting (1300 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Jezebeth Still, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is white and curly. Her white eyes are slightly larger than normal.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born in the north to a Bounty Hunter, Jezebeth learned a great deal about her mother's area of expertise. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has set out to sabotage the competition.

Motivation: Money/treasure; and she is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Fearful. Bonds: In love, Job, Rich. Occupation: Bounty Hunter

Voice: Strong lisp

Attributes [hide]

Jezebeth Still, Female Tiefling Warrior 7
Medium (5'7") Tiefling, True Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)11 (+0) 8 (-1)16 (+3)
Skills Athletics +5, Intimidation +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6

Possessions: 500 gp. A small bag of saffron. (100 gp). Solid gold idol (400 gp). A delicate brass dragon egg (100 gp).


Social Check DCs


Sarah Lindsey, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a brown costume with the symbols of magic on her torso. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.

Personality: Sarah is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a font of random trivia from the lore and stories she has discovered

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Beggar father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep.

Ideals: Extrovert, Logical. Flaws: Disease, Insomniac. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Sarah Lindsey, Female Human Warrior 9
Medium (5'10") Human, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 54 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)7 (-2) 12 (+1)19 (+4)
Skills Athletics +6, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +1

Possessions: 900 gp. Malachite (9 gp). Freshwater pearl (9 gp). Amber (100 gp). Freshwater pearl (9 gp). Moonstone (50 gp). Violet garnet (300 gp). Hematite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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