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NPC Generator

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Seed

Advanced [show]


Ethereal Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a large hat to cast shadows over his face and wears ponchos to better hide his body, he is not a threatening figure. His white fur is lengthy. His amber eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Beggar father left him crippled. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Selfish, Disease. Occupation: Unemployed

Voice: pre-pubescent

Attributes [hide]

Ethereal Shore, Male Tabaxi Warlock 8
Medium (6'2") Tabaxi, Neutral Good (CR 8)
Armor Class 9
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills Arcana +6, Deception +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 300 gp.


Social Check DCs


Millicent Selevarun, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'6" and muscular, this southern woman typically wears violet cloth garments or leather armor. She wears a Stetson hat to cover her moderate length black hair. Her fierce hazel eyes like to dwell on things.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with her god.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Fighter school at a young age so that she could practice her divine talents. She now spends her time doing works of charity.

Motivation: Wants to work out more often; and she is compelled to act according to her religious beliefs

Ideals: Athletic, Philantrophist, Gifted, Fighting. Bonds: Religious. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Millicent Selevarun, Female Half-Elf Fighter 5
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +5

Possessions: 600 gp. Alexandrite (1200 gp). Banded agate (4 gp). Obsidian (4 gp).


Social Check DCs


Bertram Tatum, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He has a large grey mantle and cape that has been intricately interwoven into his yellow robe. His red hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Insane, Antagonistic. Bonds: Poor, Adventurer. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Bertram Tatum, Male Human Rogue 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 7 (-2)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 8
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nora Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her long black hair reaches down to her waist. Her eyes are violet.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She always tries to repair and not replace. It was this mentality that drove her into the Barber business.

History: Nora lived on a farm with her father, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she desires power and/or immortality

Ideals: Persistence. Bonds: Guardian, Family, Adventurer, Criminal record. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Nora Burrowfound, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs

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