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NPC Generator

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Advanced [show]


Orsik Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries morningstars. He keeps his brown hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Orsik is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a brothel owner, Orsik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with a spirit at a very young age, Orsik has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and to be a bellfounder again

Ideals: Fighting. Flaws: Depressed, Hedonist, Disease. Bonds: Mentor. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Orsik Morigak, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 270 gp. Peridot (50 gp). Red spinel (110 gp).


Social Check DCs


Armara Lithe, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a black coat over a green low-cut shirt, and a top hat upon her head. Her chestnut hair is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: The child of a Doctor, who enjoyed hunting, Armara was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She now spends her time doing works of charity.

Motivation: To be a Doctor again; and further expansion of business

Ideals: Philantrophist. Flaws: Addict. Bonds: Religious, Nature, Job. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Armara Lithe, Female Tiefling Warrior 3
Medium (6'2") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 3 Holy water. 1 Alchemist’s fire.


Social Check DCs


Spring Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears rags and sports a simple walking cane. She keeps her black fur in a pixie cut. She wears large thick round spectacles.

Personality: Calm and collected, she is a well trained Mercenary. She pushes her goals aggressively. She is also a coward if confronted.

History: Spring was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She moved from fad to fad and when she turned 15 she discovered poetry. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She is not mentally stable, and does not behave rationally; and obtaining odd cultural dragonborn artifacts is her passion

Ideals: Artistic. Flaws: Fearful, Insane. Bonds: Poor, Job, Adventurer. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Spring Candle, Female Tabaxi Druid 2
Medium (5'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 7000 cp.


Social Check DCs


Emma Reid, Female Human [Permalink]

Personal [hide]

Description: This woman is typically in her Guard uniform. She has a penchant for wearing a ring with an oversized topaz on her left hand. She wears her golden hair up in a very large beehive style do. This violet eyed southerner is not easily forgotten.

Personality: She has a massive crush on the younger sibling of the Guard who has hired her part-time. She does not believe in violence as a means to an end. She is a dedicated Guard but believes her peers are too gung-ho.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She moves from town to town, unable to find a place to settle.

Motivation: She's attracted to the PC; and sabotage a competitor

Ideals: Pacifist. Bonds: Job, Rich, Has a crush, Immigrant. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Emma Reid, Female Human Expert 11
Medium (5'2") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)16 (+3) 9 (-1)9 (-1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common, Aquan, Gnome, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 1600 gp. Chrysoprase (70 gp). Rhodochrosite (8 gp). Eye agate (8 gp). Rich purple corundum (1400 gp). Golden yellow topaz (1400 gp). Brown-green garnet (100 gp).


Social Check DCs

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