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NPC Generator

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Advanced [show]


Spear Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Cook. His gray fur has been sun bleached extensively. He has yellow eyes and a pastel hat with a violet feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Barkeep, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better kind of golem.

Motivation: Marry his brother to traveling adventurers; and he is compelled to act according to his religious beliefs

Bonds: Job, Family, Poor, Adventurer, Religious. Occupation: Cook

Voice: Uses lots of figures of speech

Attributes [hide]

Spear Of Stars, Male Tabaxi Fighter 3
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 12 (+1)12 (+1)
Skills Insight +3, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple brown line shooting up and back down. He carries with him a set of crossbows on his belt, each one with a topaz on the hilt. He keeps his long cinnamon fur kept up in a rat tail. His amber eyes peer out from beneath his deerstalker pastel hat.

Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Three was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Job. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Three On the Water, Male Tabaxi Wizard 15
Medium (5'6") Tabaxi, Neutral Good (CR 15)
Armor Class 14
Hit Points 70 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)12 (+1) 11 (+0)18 (+4)
Skills Athletics +4, Stealth +9
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444

Possessions: 7000 gp. Aquamarine (1200 gp). Deep green spinel (80 gp). Deep blue spinel (1200 gp). Amber (80 gp). Lapis lazuli (10 gp). Deep blue spinel (1200 gp). Blue sapphire (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dorn Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Detective in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother had invested heavily in several trade routes and wanted him to inherit them. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: To get a good night's sleep.

Flaws: Mundane, Disease, Insomniac. Bonds: Rich, Job. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dorn Copeland, Male Half-Orc Expert 7
Medium (6'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)8 (-1) 10 (+0)13 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 500 gp.


Social Check DCs


John Sheldon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown painted combat armor at almost all times. He has brown hair. His brown eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Seamstress profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his sister before him, after school he went straight into learning to become a Sailor. He then took over the family business and is one of the better Sailor for hire.

Motivation: Wants to open a new tavern.

Ideals: Joker. Bonds: Immigrant, Job, Military. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

John Sheldon, Male Human Sorcerer 7
Medium (6'4") Human, True Neutral (CR 7)
Armor Class 9
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)10 (+0) 4 (-3)9 (-1)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 600 gp. Red spinel (90 gp). Violet garnet (1000 gp). Red-brown spinel (90 gp).


Social Check DCs

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