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NPC Generator

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Advanced [show]


Cloak Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, and carries monstrous two handed axes. Her yellow fur is thinning but still full. Her green eyes have a joyful gleam in them most of the time.

Personality: Cloak wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She enjoys reading and quiet.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A strong sense of loyalty to Dragonborn people; and to share knowledge with the world

Ideals: Fighting, Disciplined, Logical. Flaws: Antagonistic, Racist. Bonds: Poor. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Cloak Plume, Female Tabaxi Fighter 9
Medium (5'10") Tabaxi, Lawful Good (CR 9)
Armor Class 9
Hit Points 87 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +5

Possessions: 170 pp.


Social Check DCs


Theobald Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His eyes are likewise blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: The child of a Baker, who enjoyed hunting, Theobald was taken on many hunting expeditions. His druidic abilities were realized during a raid on his village. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and wants to work out more often

Ideals: Athletic, Joker, Gifted. Bonds: Rich, Family, Nature. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Theobald Bentham, Male Human Paladin 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)12 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 110 gp. 4 Tanglefoot bags.


Social Check DCs


Isabella Huxley, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing colorful clothing, dressed as a Seamstress. Her hair is always cut to a buzz. Her green eyes dart from person to person to random spaces in the air.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village she learned the ways of the warrior from her father. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Marry her sister to traveling adventurers; and doesn't want to be a seamstress and was forced into it by her family

Ideals: Optimist, Fighting. Bonds: Poor, Family, Adventurer. Occupation: Seamstress

Voice: Aggressive tone

Attributes [hide]

Isabella Huxley, Female Human Warlock 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Just what you see.


Social Check DCs


Antinua LaCava, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'0" and wears a yellow costume with the symbols of magic on her torso. Her right leg appears badly burned and disfigured. Her black hair is knotted and matted. She has hazel eyes.

Personality: She is a Cartwright first and foremost. She believes firmly that knowledge should be universal. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born to a poor family in the city she treasured whatever gifts she got. Like her father and her brother before her, after school she went straight into learning to become a Cartwright. She became a Cartwright soon after.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Impulsive. Bonds: Job, Poor. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Antinua LaCava, Female Half-Elf Wizard 4
Medium (5'0") Half-Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)5 (-3) 18 (+4)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 27000 sp. 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs

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