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Advanced [show]


Reirak Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. His black hair is cut short. His blue eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Insomniac. Bonds: Military, Job, Adventurer. Occupation: Shipwright

Voice: Dark and ominous

Attributes [hide]

Reirak Rakankrak, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 11 (+0)8 (-1)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1700 sp. Tourmaline (130 gp). Jade (130 gp).


Social Check DCs


Cloak In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His orange fur is braided into rings. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Cartwright in town.

History: He was born in the south, but his parents moved at a very young age to the north. He was taken as a slave by a traveling circus and forced to perform He struck the Cartwright job and began his own company from there.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant, Slave. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Cloak In the Wind, Male Tabaxi Rogue 16
Medium (5'7") Tabaxi, Neutral Good (CR 16)
Armor Class 13
Hit Points 70 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Performance +7, Survival +6
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +4

Possessions: 500 pp. Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1200 gp). A delicate brass dragon egg (90 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Sapphire pendant on gold chain (2000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Gold dragon comb with red garnet eye (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). A roughly beaten golden orb (170 gp). Carved bone or ivory statuette (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Oloric Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple brown robe with white stripes complete with hood. His blonde hair is cut jaggedly and amateurishly. His fierce gray eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born on a small isolated farm. He was an apprentice working in his father's forge. He has worked as a Mortician like his father before him.

Motivation: He is unsatisfied with his job; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Nature, Job. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oloric Trueanvil, Male Dwarf Bard 8
Medium (4'5") Dwarf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 55 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 600 gp. Tourmaline (40 gp). Hematite (8 gp). Moonstone (70 gp). Alexandrite (1000 gp). Brown-green garnet (40 gp).


Social Check DCs


Thea Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a top hat to cover her moderate length golden hair. Her hazel eyes are slightly larger than normal.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: The child of southern immigrants she idolized her father. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Thea took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she is greedy

Ideals: Athletic, Justice. Flaws: Forgetful. Bonds: Rich, Immigrant, Nature. Occupation: Scribe

Voice: growls and snarls, animalistic

Attributes [hide]

Thea Whispermouse, Female Halfling Commoner 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 46000 sp.


Social Check DCs

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