Crampernap Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears loose pants and a collared shirt complete with sweater beneath his coat, and a wedding ring on his left hand. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Overbrimming with self-confidence, Crampernap isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Carpenter and found it very stressful. He then took over the family business and is one of the better Carpenter for hire.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Impeccable, Gifted. Bonds: In love, Poor, Job. Occupation: Carpenter
Voice: Soothing and warm
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 5 (-3) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Auran, Druidic
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
Possessions: 200 gp.
Wrenn Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing colorful clothing, dressed as a Crown-heir. Beneath his clothing is a huge mess of scar tissue. His brown hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a slaver, Wrenn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Flaws: Antagonistic, Impulsive. Bonds: Slave, Mentor. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Draconic
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Silver pearl (70 gp). Brown-green garnet (70 gp). Tiger eye turquoise (16 gp). 1 Masterwork Light wooden shield.
Ruloth Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'5" and wears a green vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her green boots flare out at the collars. Her right leg appears badly burned and disfigured. She wears a top hat to cover her moderate length bronze crest. She tend to wears goggles to shield her eyes.
Personality: She likes to make people angry or surprised. She does not believe in violence as a means to an end. She is a dedicated Masseuse but believes her peers are too gung-ho.
History: She was born blind and as such lacked many opportunities for work. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered illithids who tried to eat her hand. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: She's repulsed by the PC; and someone believes her a fraud
Ideals: Pacifist. Flaws: Antagonistic, Disease. Bonds: Enemies. Occupation: Masseuse
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 6000 sp. Zircon (80 gp). Chalcedony (80 gp).
Erevan Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear blue clothing when he does not wear armor. His hair is short and silver. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A powerful necromancer made him what he is. While studying, he fell in love. They married and had a daughter. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love.
Flaws: Disease, Shy. Bonds: Mentor, In love. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 51 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 11 (+0) | 17 (+3) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Giant, Gnoll
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
Possessions: 4000 gp. Deep blue spinel (1500 gp). Tiger eye turquoise (4 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

