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NPC Generator

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Advanced [show]


Mara Suithrasas, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a tan deerstalker hat and tan clothes. Her red hair is slicked back into a classic pompadour. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She does not believe in violence as a means to an end. She is a dedicated Layabout but believes her peers are too gung-ho.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Layabout arts, while her mother instructed her in etiquette, music and courtly manner. She was an apprentice working in her father's forge. She has built up a small fortune and can afford her own way.

Motivation: She is unsatisfied with her job; and to be a crown-heir again

Ideals: Athletic, Disciplined, Pacifist. Flaws: Addict. Bonds: Rich, Job. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Mara Suithrasas, Female Elf Sorcerer 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. 1 Masterwork Heavy steel shield. 1 Masterwork Light steel shield.


Social Check DCs


Uraim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tight fitting grey shirt and pants. He has white hair. This blue eyed easterner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Uraim was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uraim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uraim. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To protect his home; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Sensitive. Bonds: Family, Criminal record, Enemies, Guardian. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Uraim Durthane, Male Dwarf Wizard 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)12 (+1) 9 (-1)4 (-3)
Skills Deception -1, Persuasion -1
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 3000 cp.


Social Check DCs


Percival Coombs, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a grey and tan robe with the hood down, and a wedding ring on his left hand. His hair is auburn and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Further he is a bit of a stoner and is frequently out of it.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.

Motivation: He is compelled to act according to his religious beliefs; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Addict. Bonds: In love, Military, Religious. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Percival Coombs, Male Human Aristocrat 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)11 (+0) 15 (+2)15 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4

Possessions: 40 gp. Brown-green garnet (90 gp).


Social Check DCs


Ozyman Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a deerstalker hat to hide his balding. His brown eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Ozyman took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Shy, Selfish, Fearful. Bonds: Family. Occupation: Spice Merchant

Voice: Low range voice

Attributes [hide]

Ozyman Swiftwhistle, Male Halfling Druid 2
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 6 (-2)8 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 8
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp.


Social Check DCs

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