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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Menny Beren, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple tan robe with green stripes complete with hood. Her chestnut hair has been sun bleached extensively. Her amber eyes have a joyful gleam in them most of the time.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by illithids. Menny was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: A rival would like her out of the picture.

Bonds: Immigrant, Guardian, Criminal record, Religious, Enemies. Occupation: Layabout

Voice: Timid voice

Attributes [hide]

Menny Beren, Female Gnome Monk 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Frouse Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants. His hair is greying and his face has many wrinkles. His gray eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Carter father left him crippled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has money and likes to spend it; and a rival would like him out of the picture

Ideals: Fighting, Justice. Flaws: Disease. Bonds: Criminal record, Slave, Rich. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Frouse Tarkelby, Male Gnome Adept 11
Small (3'5") Gnome, Lawful Evil (CR 11)
Armor Class 12
Hit Points 44 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)9 (-1) 11 (+0)10 (+0)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 3000 gp. Golden yellow topaz (500 gp). Freshwater pearl (5 gp). Violet garnet (500 gp). Onyx (30 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp). Golden yellow topaz (500 gp).


Social Check DCs


Hamil Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His hair is golden and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with music.

History: The child of a Performer, who enjoyed hunting, Hamil was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Artistic. Flaws: Addict. Bonds: Poor, Slave, Nature, Family. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Hamil Greenbottle, Male Halfling Barbarian 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 55 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 10
Languages Common, Halfling, Elven, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Halander Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. He wears his hair in dreadlocks. His eyes are blue and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Guard business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Secretive, Mundane. Bonds: Poor, Religious, Job. Occupation: Guard

Voice: Smooth and feminine

Attributes [hide]

Halander Stoutman, Male Halfling Cleric 4
Small (3'3") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)14 (+2) 13 (+1)17 (+3)
Skills Athletics +2, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Giant, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Peridot (30 gp). Amethyst (140 gp). Sard (30 gp).


Social Check DCs

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