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Advanced [show]


Great Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she very much looks the part of a Bowyer. Her lavender fur is drawn into a tight pony tail with a rose scrunchie. Her blue eyes dart from person to person.

Personality: She is a hateful person. She taunts others and blames them for her problems. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a Carter, her mother struggled to pay the bills. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Great and her spouse have recently divorced.

Motivation: She is unsatisfied with her job; and to be a carter again

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Job, Nature. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Great Of Storm, Female Tabaxi Ranger 18
Medium (5'1") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 14
Hit Points 102 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills History +7, Survival +9
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1703221

Possessions: 12000 gp. Solid gold idol (400 gp). A necklace of small pink pearls (4000 gp). Old masterpiece painting (900 gp). Large well-done wool tapestry (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold and topaz bottle stopper cork (1800 gp). A delicate brass dragon egg (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (4000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). A delicate silver chain set with a tourmaline (100 gp). Black velvet mask with numerous citrines (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Old masterpiece painting (900 gp). A delicate silver chain set with a tourmaline (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Brass mug with jade inlays (100 gp). 1 Major magic item.


Social Check DCs


Ootah Nash, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her black hair is greying along the sides and has receded to reveal a widow's peak. She has hazel eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the south. After coming to the age of reason, Ootah took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.

Motivation: She's looking for her big break; and regain custody of her daughter

Ideals: Gifted. Flaws: Emotional. Bonds: Adventurer, Immigrant, Family. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Ootah Nash, Female Half-Orc Paladin 5
Medium (4'7") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Halfling, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp.


Social Check DCs


Diesa Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female wears loose pants and a collared shirt complete with sweater beneath her coat. She is tall, broad shouldered and powerfully built. She keeps her long golden hair kept up in a rat tail. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is obsessed with finding treasure.

History: Diesa was born in the west. At a young age she loved to build and create. Diesa was born on a far western plains where she grew up under the tutelage of her mother, an expert Apothecary. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many brigands want her driven away; and she has passion for adventuring and risk

Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Immigrant, Enemies. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Diesa Loderr, Female Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)7 (-2) 13 (+1)9 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp.


Social Check DCs


Akmen Dread, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'9". He wears a black collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His red hair is kept up in a ponytail inside a wide-brimmed hat. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Akmen hails from a village terrorized by goblins. He moved out west to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by goblins. Akmen was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants nothing more than to rejoin the army

Bonds: Job, Immigrant, Enemies, Criminal record, Military. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Akmen Dread, Male Tiefling Aristocrat 8
Medium (6'9") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)12 (+1) 14 (+2)17 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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