Bune Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears green painted combat armor at almost all times. Her red hair is lengthy. Her silver eyes peer out from beneath her Stetson green hat.
Personality: She has always had a great fascination with Tiefling culture. She does not believe in violence as a means to an end. She is a dedicated Masseuse but believes her peers are too gung-ho.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She was granted druidic powers by her dying sister.
Motivation: A strong sense of loyalty to Tiefling people.
Ideals: Pacifist, Gifted, Fighting. Flaws: Racist. Occupation: Masseuse
Voice: Squeaky
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 18)
Armor Class 11
Hit Points 169 (18d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 15 (+2) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
Possessions: 1600 pp. Zircon (30 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp). Coral (130 gp). Black pearl (300 gp). Rock crystal (30 gp). Red spinel (130 gp). Blue quartz (13 gp). Obsidian (13 gp). Moonstone (30 gp). White opal (1100 gp). Violet garnet (300 gp). Golden yellow topaz (300 gp). Carnelian (30 gp). Sardonyx (30 gp). Moss agate (13 gp). Alexandrite (300 gp). Rhodochrosite (13 gp). Brown-green garnet (130 gp). Red-brown spinel (130 gp). Red garnet (130 gp). Tiger eye turquoise (13 gp). White opal (1100 gp). Tourmaline (130 gp). Carnelian (30 gp). 1 Major magic item.
Amûg Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His long red hair reaches down to his waist. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hasn't been sleeping well lately.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Shy, Insomniac, Depressed. Bonds: Military, Criminal record. Occupation: Miner
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 13 (+1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 100 gp.
Uraim Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His long golden hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Uraim will drive conversation. Uraim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Uraim was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. A few years later when the north was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Extrovert. Flaws: Hedonist. Bonds: Immigrant, Poor, Adventurer. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 92 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 20 (+5) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 600 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). Gold and topaz bottle stopper cork (1800 gp). Sapphire pendant on gold chain (2800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
Mord Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of the sun god on his torso. His skin is fair and his fingers are delicate and long. He has brown hair. His hazel eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Locksmith in town.
History: Mord hails from a village terrorized by dire rats. After coming to the age of reason, Mord took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Passionate, Gifted. Bonds: Job, Enemies, Criminal record. Occupation: Locksmith
Voice: Timid voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Gold dragon comb with red garnet eye (700 gp). An abacus with copper, silver and gold markers (80 gp). Gold dragon comb with red garnet eye (700 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


