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NPC Generator

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Advanced [show]


Sun Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large brown jacket. Her gray fur is lengthy. Her yellow unseeing eyes seem to look past you.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She comes from a rich southern family. She was an apprentice working in her mother's forge. She now owns her own business.

Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Disease, Terse. Bonds: Rich, Job. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Sun Mirror, Female Tabaxi Warrior 10
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 58 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)15 (+2) 8 (-1)13 (+1)
Skills Performance +5, Survival +3
Senses Passive Perception 9
Languages Common, Aquan, Draconic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 220 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his red robe. He has a slight overbite and is overall scrawny. He wears his white hair up in a very large beehive style do. His eyes are hazel and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Painter, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Bonds: Job, Poor, Adventurer. Occupation: Shepherd

Voice: Mousy voice

Attributes [hide]

Peter Durkin, Male Half-Elf Ranger 5
Medium (5'2") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 12 (+1)8 (-1)
Skills Investigation +6, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Druidic, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is greying and her face has many wrinkles. Her eyes, though not visible through her cowl, are hazel.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Gurdis enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in a small village she learned the ways of the warrior from her father. She struck it rich when she found rare goods in large quantities. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she is greedy

Ideals: Joker, Fighting. Flaws: Hedonist, Antagonistic. Bonds: Rich. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Gurdis Gorunn, Female Dwarf Cleric 5
Medium (4'3") Dwarf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)11 (+0) 17 (+3)10 (+0)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 300 gp. Large well-done wool tapestry (400 gp). Jeweled anklet (1000 gp). Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Torinn Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear black pants and tee shirts. His whole body is exceptionally muscular. His white crest is slicked back into a classic pompadour. His gold eyes peer out from beneath his small black hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Torinn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Torinn studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He is content.

Ideals: Gifted. Flaws: Mundane, Depressed. Bonds: Immigrant, Military. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Torinn Esstyrlynn, Male Dragonborn Druid 6
Medium (6'1") Dragonborn, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Terran, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Rose (50 gp). Moss agate (7 gp). Sard (50 gp). Black opal (700 gp).


Social Check DCs

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